Deskripsi pekerjaan
Idea Comindo mencari seorang 3D Modeler and Animator untuk memimpin pembuatan seni dan animasi 3D real-time, khususnya untuk platform Unity dan aplikasi lainnya. Peran ini menuntut kepemilikan atas pemodelan kompleks, animasi, dan pekerjaan efek visual di Unity, serta kolaborasi erat bersama Unity developer terkait performa, tampilan, dan polesan interaktif. Posisi ini menekankan penguasaan sistem animasi berbasis Unity, pengembangan tampilan kustom, serta VFX yang sesuai dengan target WebGL dan batasan real-time.
Tanggung jawab: Model, texture, light, and animate 3D characters, props, and environments for Unity-based products; Build and maintain Unity animation pipelines (Animator, Timeline, state-driven interactive animation); Author and iterate Particle / Volumetrics VFX suitable for real-time and web-constrained targets; Develop and tune materials and looks with Shader Graph (and related Unity shading workflows); Rig, skin, and optimize assets for real-time performance (draw calls, mesh density, texture budgets); Export/convert assets from Blender, Maya, or similar into Unity-ready formats (FBX / glTF and related); Collaborate with Unity developers on integration, visual QA, and creative direction; Review mid-level 3D modeling / animation work when needed; Keep current with real-time 3D, Unity animation, and VFX practices.
Kualifikasi: Strong Unity Animation (Animator, Timeline, interactive / state-driven); Hands-on Particle Systems and Volumetrics VFX for real-time Unity.
Tanggung jawab
- Model, texture, light, and animate 3D characters, props, and environments for Unity-based products
- Build and maintain Unity animation pipelines (Animator, Timeline, state-driven interactive animation)
- Author and iterate Particle / Volumetrics VFX suitable for real-time and web-constrained targets
- Develop and tune materials and looks with Shader Graph (and related Unity shading workflows)
- Rig, skin, and optimize assets for real-time performance (draw calls, mesh density, texture budgets)
- Export/convert assets from Blender, Maya, or similar into Unity-ready formats (FBX / glTF and related)
- Collaborate with Unity developers on integration, visual QA, and creative direction
- Review mid-level 3D modeling / animation work when needed
- Keep current with real-time 3D, Unity animation, and VFX practices
Kualifikasi
- Strong Unity Animation (Animator, Timeline, interactive / state-driven)
- Hands-on Particle Systems and Volumetrics VFX for real-time Unity
Informasi lowongan
- Tipe pekerjaan
- Full-time
- Gaji
- Negosiasi